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June 17, 2023, 8:53 a.m.

Modelling and Texturing for Game Design Course in Jalandhar

Modelling and Texturing for Game Design Course in Jalandhar

Course Overview:

The "Modelling and Texturing for Game Design" course is designed to provide aspiring game designers with a comprehensive understanding of the essential techniques and skills involved in creating realistic 3D models and textures for video games. Through a combination of theoretical knowledge and hands-on practical sessions, students will learn the fundamentals of game design, focusing on modelling and texturing.

Course Duration: 2 Months

Course Curriculum:

1. Introduction to Game Design:
   - Overview of the game design process
   - Understanding the role of modelling and texturing in game development
   - Introduction to industry-standard software and tools

2. Fundamentals of 3D Modelling:
   - Understanding 3D space and coordinate systems
   - Working with primitives, polygons, and vertices
   - Sculpting and shaping 3D objects
   - Creating complex models using advanced techniques

3. UV Mapping and Unwrapping:
   - Introduction to UV coordinates and texture mapping
   - Unwrapping 3D models for efficient texturing
   - Techniques for optimizing UV layouts
   - Seam placement and unwrapping challenges

4. Introduction to Texturing:
   - Understanding texture types and properties
   - Exploring different texture maps (color, normal, specular, etc.)
   - Procedural texturing vs. hand-painted texturing
   - Creating seamless textures and tileable patterns

5. Texture Painting and Mapping:
   - Utilizing software tools for texture painting
   - Painting high-quality textures using layers and blending modes
   - Implementing realistic materials and surface properties
   - Applying textures to 3D models for a final polished look

6. Lighting and Shading:
   - Importance of lighting in game design
   - Working with different types of light sources
   - Implementing shadows and reflections
   - Understanding shaders and materials

7. Optimizing Models and Textures for Games:
   - Polygon optimization techniques for real-time performance
   - Texture optimization for memory efficiency
   - LOD (Level of Detail) techniques
   - Baking textures for game engines

8. Integration with Game Engines:
   - Exporting models and textures to popular game engines
   - Implementing models and textures in game development pipelines
   - Troubleshooting common integration issues

To enroll in this course, students should have a basic understanding of computer operations and familiarity with graphic design concepts. Prior experience with 3D software would be beneficial but not mandatory.

Join the "Modelling and Texturing for Game Design" course at Webdox Computer Institute and embark on a thrilling journey into the world of game design. Develop the skills needed to create stunning 3D models and textures, and bring your imagination to life in the gaming realm!

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